She Got Game: Nominated Participants

Pro Helvetia Cairo, Pro Helvetia Johannesburg, Pro Helvetia New Delhi, Pro Helvetia Shanghai, Pro Helvetia South America, Design, Diversity and equality
Graphic “Visibility” © by Lydia Perrot

Pro Helvetia has launched its first-ever call for participation for women in the interactive media sector with «She Got Game». This mentoring and networking programme aims to strengthen equal opportunities in the game industry, both in Switzerland and in the regions overseen by Pro Helvetia’s liaison offices.

«She Got Game» is designed to break down barriers to access, qualification, networking and visibility for women in the game industry. It offers participants one-on-one mentoring with proven experts as well as online lectures, peer-to-peer forums and an opportunity to showcase their work. The manifold offerings enable promoting entrepreneurial and professional competencies and achieving practical objectives. 

The following game industry professionals from Switzerland, China, India, Nigeria, Kenya, Russia and Tunisia were selected to participate in «She Got Game» programme: 

Switzerland

  • Kathleen Bohren, Switzerland 
    Project “Accalmie”, an atmospheric game inspired by mechanics found in meditation. 
    Mentor: Dasha Nasonova, Game Designer and Architect, Founder of Adagia 
  • Léa Coquoz, Switzerland 
    Project “Tom the postgirl”, narrative game, where story is told without any narrator or words but only through glimpses into the villager’s intimacy. 
    Mentor: Poornima Seetharaman, Director of Design, Zynga; Women in Games Ambassador 
  • Aurélie Haymoz, Switzerland 
    Project “Aku Rebirth of Shadows, a 2D platform game intertwining action and exploration phases, where the player, at the controls of a little dragon named Aku, is immersed in a poetic, dark and mysterious universe. 
    Mentor: Natasha Skult, Founder and CEO, MiTale; IGDA Chair 
  • Julia Jeann, Switzerland 
    Project“Don’t Be Estranger”, an immersive experience game based on horror narrative, aimed to reflect a pivotal age of leaving school and starting adulthood. 
    Mentor: Stephanie Darrah, Business Development Manager, Playtonic Ltd 
  • Lúcia Ribeiro, Switzerland 
    Project “Math Ascension”, an educational tower builder aimed to develop math knowledge through frantic duels of multiplication and fast calculations. 
    Mentor: Dajana Dimovska, Co-CEO and Business Development Manager, NapNok Games, CEO Indium Play 
  • Natasha Sebben, Switzerland 
    Project “Psychotic Bathtub – The Story of an Escalating Mind. And Ducks”, is a multilinear indie story game about a psychotic disorder. 
    Mentor: Allison Yang Jing, Game Director and Researcher 
  • Luciana Vigano, Switzerland 
    Project “Pocket Oasis”, a hand painted game where the player can create their own virtual balcony in a city around the world. 
    Mentor: Violetta Leoni, Executive Producer, One-O-One Games 

China

  • Han Na, China 
    Project“Miss Peacock”, a horror-themed computer role playing game, where the player will experience various events in the main storyline. 
    Mentor: Allison Yang Jing, Game Director and Researcher 
  • Xu Ruixiang, China 
    Project“Elegy Written in A Graveyard”, a walking simulator focusing on narrative and spatial experience. Players will explore the story of an architect’s death in his posthumous work. 
    Mentor: Yasemin Günay, Co-Founder, Koboldgames 
  • Cui Yingting, China 
    Project “Decomposer”, a 3D educational game simulating earthworms’ role in the ecosystem aimed to develop knowledges about agroecology. 
    Mentor: Dasha Nasonova, Game Designer and Architect, Founder of Adagia 

Russia

Asya Volodina, Russia 
Project “Venice of fish”, a game based on story of ecological catastrophe from the posthuman point of view aimed to see the situation around ecology, history preservation, and relationship between humans and not human agents in a new perspective. 
Mentor: Natasha Skult, Founder and CEO, MiTale; IGDA Chair 

South Asia

  • Deepanjali Sarna, India 
    Project “Underground Days”, a game based on decision making visual novel with puzzles aimed to raise awareness on mental health issues. 
    Mentor: Violetta Leoni, Executive Producer, One-O-One Games 
  • Monica Selvandurai, India 
    Project “Untitled Bakery Game”, a semi-casual management simulation where the player grow and expand bakery business while keeping up with current trends and customer expectations. 
    Mentor: Chriss Vasquez Reyes, Producer, Gamaga; Partner and COO, Racoon Party Games; PR, Iguanabee 

Arab Region

Cherifa Ghalba, Tunisia 
Project “The secret Tomb”, a game based on myths and legends of ancient times. 
Mentor: Chriss Vasquez Reyes, Producer, Gamaga; Partner and COO, Racoon Party Games; PR, Iguanabee 

Southern Africa

  • Suzan Adinoyi, Nigeria 
    Project “AFROCITY PI”, a spot the difference game where the player can train her or his investigative mind, a great platform to communicate, educate and promote culture. 
    Mentor: Martina Santoro, Founder, OKAM studio; Founder, Latam Video Games Federation 
  • Lois Dooshima, Nigeria 
    Project “Survival Skater”, a mobile game, based on story of a post-apocalyptic world, where humanity has suffered a major crises 
    Mentor: Sithe Ncumbe, Associate Producer, Nyamakop; Strategic Advisor, Black Game Developer Fund 
  • Adeline Tushabe, Kenya 
    Project “Two Halves”, a game that developing creative thinking of the player 
    Mentor: Yasemin Günay, Co-Founder, Koboldgames